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Thursday, July 26, 2012

Shot update!

Completed the animation for the other jellyfish by using timewarps and timeshifts on the original jellyfish's animation. Also made the Jellyfish a digital asset so changes will be propagated to all models. There was also a problem with having a DOP sim in the SOP level and animating on the object level. The transforms on the object level did not affect the DOP sim, which pretty much defeats its purpose. To work around this, a transform node was placed before the DOPnet node, with the channels referencing the transformation channels on my master control object, which I'm using to animate on the object level. Pretty funky, but it works. There was another problem here: the transform node in the digital asset was referencing channels that would be different for each instance of the asset. To solve this, I created vector channels at the top level of the asset, which would be referenced by the transform node. Those parameters on the top level could then be referencing a different object for each instance of the asset.

Shrimp Scampi & Linguine with sausages

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