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Friday, August 24, 2012

Everyday I'm Rendering...

Did render optimisation for the whole of today, adjusting the pixel and ray samples to have a decent yet fast render.

Also tweaked the width attribute used in the wire sim so the oral arms would not fly off to the side. An interpenetration problem with the tentacles and head geometry was also solved by including more points in the gluetoanimation attribute. This way, I could get away with not simming the head geometry as an RBD collision object.

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